Well, camera accessories too, but in this case I’m thinking more of the type of accessories that are in the picture, rather than make the picture happen.
If a model just shows up in street clothes, it may be possible to create an interesting portrait image, but it’s really hard to come up with an appealing studio model shot. First of all, street clothes, and what looks appealing in a shot are two different things. But then, it’s not only about a dress, or pants and a shirt, but also matching accessories – a well fitting pair of shoes, a handbag, a hat, some jewelry. It has to look interesting and appealing.
Here a quick illustration with two images from last Wednesday – same model, one plain (though with good shoes), and one with hat and a small bag, that not only give the hands something to do, but also add a touch of color to the image, and put some natural interest into other areas of the image:
What both of these images are missing is some sort of other prop, which can further enhance the image, without becoming a visual distraction. There’s only so many images you can shoot of floor and wall before it’s a lot of the same.
Earlier today I took a trip down to Ikea to do some prop hunting at affordable rates. Ended up with a couple of pieces I’m looking forward to play with, and also added a few pieces to my wish list once I can figure out how to utilize them.
Prop and accessories are things that are acquired over time, and I’m always on the look out. Just like locations, textures, and other backgrounds.
Other things going through my head? Well, I’ve been playing with Photoshop, a never-ending journey of discovery. I watched a video clip on the NAPP site and figured out all the different options the brush tool has that I didn’t know about, such as scatter, size, opacity, and color jitter, etc. Not something that is needed on a layer mask, but more on the design part of Photoshop. I’ve been playing with the design elements a lot more in recent weeks, both in terms of coming up with images that mix photography and design elements, and also just to use in everyday presentation. I think there’s a benefit of dabbling in design, even without intention of becoming a designer. It trains the eye a lot more in creative composition rather than just seeing beauty and pointing the lens at it, and hopefully leads to being more active in realizing visual inspirations.
This goes to a point I commented on the other day on Rick’s blog: I think there are a few stages to photographic development (well, there are many such illustrations – such as George Barr’s skill levels). But for the purpose of making my point here on design: At stage 0, we’re starting out, and are in spray’n’pray shooting mode (one stop above ‘P’ on your camera dial). We don’t know yet how to make a good image, but we hope to capture one. At stage 1, we’ve trained our eye and we become more selective. We say ‘I’ve seen that', or ‘This is boring’. We know to distinguish a good shot from a bad before pressing the button and start exercising restraint. At stage 2, we actually start having visual concepts that we want to create before we take the shot. We change the camera angle, we bring in props, we seek out locations, etc. all in an effort to create that shot we have in our head. And finally at stage 3, we do what we did in stage 2 all the time, except there’s a lot more consistency. In fact so much consistency that others can make out our visual voice, see our style even without knowing who shot it.
The following image used some of the newly discovered brush options on the separator:
I used a calligraphy brush tip with a wider spacing, a size jitter, and a few other dynamics to configure the brush. Then I drew a straight line path at each margin, then using the stroke function to follow the path with the brush. And the brush doesn’t have any color, it’s actually painting a layer mask to reveal an underlying grunge texture that I loaded into the background layer.
Credits top: Kimberly (model), Sheila (make-up)
Credits bottom: Carlee (model), Shyn (make-up & hair)

